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FULL Qt 5.3.2 For Windows 32-bit (MinGW 4.8.2, OpenGL, 737 MB)



SpoonGL is a client side OpenGL library for the Qt framework. The library has been developed in order to provide a simple way to get started with OpenGL with Qt. It contains an OpenGL context, classes to render polygons and textures, basic utilities to display everything, and of course, a reusable OpenGL widget for your QML application. Due to its architecture SpoonGL is very easy to learn. There are two major parts to the library: On the client side (the Qt application), where SpoonGL is used to create a basic context and to handle the rendering. On the server side (the graphics card), where OpenGL related functions are all called by SpoonGL to update the application's context.




FULL Qt 5.3.2 for Windows 32-bit (MinGW 4.8.2, OpenGL, 737 MB)


Download: https://www.google.com/url?q=https%3A%2F%2Fgohhs.com%2F2tYbTM&sa=D&sntz=1&usg=AOvVaw0q5dme8ARlxRBi0u4t3-Sf



The main difference between our implementation and the official OpenGL functionality provided by Qt is the way OpenGL is called, in particular, how the texture, buffer and shader data are transmitted from the Qt application to the graphics card.


SpoonGL was built on top of the Qt5 OpenGL development platform. To use the library within your Qt5 projects, it is necessary to add the opengl32/lib library to the list of libraries your project references, and include the SpoonGL.h header file in your code. To compile the application, simply add /opengl32/lib to the LIBS and -lopengl32 to the LIBS for the QMAKE_CXXFLAGS and QMAKE_LINK settings for the Qt5 project. Also, note that using QT_QMAKE_EXE_EXT requires the OpenMPI library to be installed and the user has to manually specify the location of OpenMPI on the compiler command line. This is because OpenMPI can have several locations on the system, but Qt will only use one of them.


https://www.latentmultipotentialite.com/group/mysite-200-group/discussion/a6d4215a-10d4-4d84-86e0-38130dfb87dd

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